Kingdom Activities
Different values: 49
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object {Kingdom Activities}
    _id : string {Kingdom Activities._id} (all different values)
    folder : string {Kingdom Activities.folder} (same value: 'qKH7pfUGMDUg9obT')
    img : string {Kingdom Activities.img} (same value: 'systems/pf2e/icons/default-icons/campaignFeature.svg')
    name : string {Kingdom Activities.name} (all different values)
    system : object {Kingdom Activities.system}
        actionType : object {Kingdom Activities.system.actionType}
            value : string {Kingdom Activities.system.actionType.value} (same value: 'passive')
        actions : object {Kingdom Activities.system.actions}
            [value] : empty
        campaign : string {Kingdom Activities.system.campaign} (same value: 'kingmaker')
        category : string {Kingdom Activities.system.category} (same value: 'kingdom-activity')
        description : object {Kingdom Activities.system.description}
            value : string {Kingdom Activities.system.description.value} (all different values)
        [location] : empty
        prerequisites : object {Kingdom Activities.system.prerequisites}
            value : array<> {Kingdom Activities.system.prerequisites.value}
                Length: min=0 max=0
                Value type: empty
        publication : object {Kingdom Activities.system.publication}
            license : string {Kingdom Activities.system.publication.license} (same value: 'OGL')
            remaster : boolean {Kingdom Activities.system.publication.remaster} (same value: False)
            title : string {Kingdom Activities.system.publication.title} (same value: 'Pathfinder Kingmaker')
        [requirements] : object {Kingdom Activities.system.requirements}
            value : string {Kingdom Activities.system.requirements.value} (same value: '')
        rules : ignored (Foundry rules object) {Kingdom Activities.system.rules}
        traits : object {Kingdom Activities.system.traits}
            rarity : string {Kingdom Activities.system.traits.rarity} (same value: 'common')
            value : array<string> {Kingdom Activities.system.traits.value}
                Length: min=2 max=3
                Value type: string {Kingdom Activities.system.traits.value.[]} (8 different values)
                    'downtime' (x49)
                    'leadership' (x22)
                    'region' (x12)
                    'army' (x7)
                    'commerce' (x5)
                    'civic' (x2)
                    'fortune' (x2)
                    'upkeep' (x1)
        [trigger] : object {Kingdom Activities.system.trigger}
            value : string {Kingdom Activities.system.trigger.value} (same value: '')
    type : string {Kingdom Activities.type} (same value: 'campaignFeature')